Sony
Playstation (SCPH-[see version information below])

In
December 1994 major electronics maker Sony
entered the console fray amongst long-time videogame companies Nintendo
and Sega. The console they released
was the 32-bit RISC CD-Rom based Playstation. The console debuted
with the hefty price tag of $299.99 USD in the US on September 9,
1995 (The system released 39,800 ¥ in Japan in December 1994.)
Later in 1995 the Playstation was released with the Ridge Racer
game bundled together for $349.99 USD. The early systems came with
the system, a set of instructions, a regular controller, AV cables,
a power cord and a demo disc.
The
Playstation was the result of a failed partnership between Nintendo
and Sony. Originally Nintendo
and Sony had gotten together to create a
CD drive add-on for the SNES.
When Sony was pushed out of the project, they took their knowledge
and started to develop the Playstation. Nintendo
went on to start the project with (and eventually give it to) Philips.
More can be read about that here.
Because
the system was CD based, the user could not directly save their
game states onto the CD and the system did not have internal memory
to save games, so memory cards started to come into play. Each held
15 'blocks' of memory (128kB). The blocks were dependant on the
game as each had a different requirement. They were all whole numbers,
there were no requirements for 1.5 blocks. Besides reading the game
CDs, the Playstation could also play music CDs. Certain early versions
of the Playstation would treat the user to a visual show during
the music, unfortunately I don't remember how to access it.
Versions
SCPH 1000, 1001, 1002 (for the preceding three there are two internal
board variations), 5500, 5501, 5502, 5552, 7000, 7001, 7002, 7003,
7501, 7502, 9001, 9003.
There
were three major case modifications to the Playstation (below is
shown the second one.) The first case contained and I/O port, serial
port, separate A/V (red, white, and yellow) inputs plus a fourth
for the special "3-Prong" RF switch, AV output, and power
output. The second style case only had the I/O port, serial port,
AV output, and power output. The third and final case revision had
the serial port, AV output, and power output.
The
serial port enabled two Playstations to hook up to two televisions
and play a multiplayer game without the split screen. Both systems
must each have the game disc and support the feature (Gran Turismo.)
The I/O port was unofficially used by the Gameshark cheat device
along with import/cheat devices like the Gameshark and Action Replay.
Using
the latter two case revisions means that you needed the AV Adapter
(SCPH #?record later). Using the final case revision means you cannot
use V 1.0-3.0 GameShark/GameShark Pro. You must use the GameShark
Pro CD or GameShark Lite.
In
1997 Sony released the Yarzoe kit that allowed users to create their
own Playstation compatible software on their computers for the price
tag of $749.99 USD.
Just
a few months shy of it's ten year anniversary, the Playstation is
still alive and kicking with games being released. They are very
sporatic and most of the titles that are still coming out are $9.99
budget titles that have graphics and play value that rivals the
early games of the Playstation (think of a step backwards in evolution
from what they had previously obtained).