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Nintendo Super Nintendo Entertainment System 1 (SNS-001)

The Super Nintendo Entertainment System was released in the United States in August of 1991, in the last days of the Nintendo Entertainment System. The system released for $249.99 and came with two controllers, an AC adapter, a RF switch, AV cables, and the Super Mario World cartridge. The system was 16 bit and boasted 256 maximum onscreen colors out of 32,768 available and could have 128 maximum sprites. The new controllers had 8 buttons and one controlling mechanism and may have been the first system to utilize the shoulder buttons. The SNES lacked a proper 3D chip, so they let Argonaut software make the chip so they could in turn make games for the SNES. They wanted to make 3D games and named their chip the FX chip and was contained within the games, and not the system. The first game to make use of this chip was Star Fox, later followed by Stunt Race FX among others. Lance Barr, cosmetic designer of the NES was also the cosmetic designer for the SNES.

When Mortal Kombat first came out for the Super Nintendo, Nintendo was outraged at the amount of violence contained within the game. They made Acclaim (makers of MK) take out the blood which caused problems with the sound and graphics, thus making the Sega Genesis version superior, as they did not enforce such restrictions. By 1994, Nintendo took their restrictions off of Acclaim and stated that uncensored games were OK. The SNES received Squaresoft's last known game for the Nintendo label: Super Mario RPG: Legend of the Seven Stars. Another easily recognized title: Super Smash Brothers was scheduled to be a polygonal fighter for the SNES late in the systems life. But since it was so late, it was easily moved to the Nintendo 64 platform. Also later on, the company Majesto started to re-release games for the system. You could recognize them by their instruction manuals (all black and white) and the back of the cartridge. The cartridge was stamped with a warning rather than the previous sticker that Nintendo had used. Some games were Aladdin and Tazmania.

The Tale of the CD Rom. A CD Rom drive attachment was announced by Nintendo and was projected to be delivered in January 1993 with a price tag of $199.99 USD. It never appeared because of much trouble and toil. Originally Nintendo had teamed up with Sony to produce this product for a retail price of $699.99. Later Nintendo would accuse Sony of profit reaping and nixes the project. The deal they cancelled with Sony would have ultimately given Sony all control over making the games. Nintendo later moves to strike a deal with Phillips. After too much lagging, the deal is cut almost all together and Phillips themselves release the system: CD-I. It functions by itself and does not hook up to the SNES, like Nintendo had originally planned. Nintendo had some of their characters move to the CD-I format though: Link, Zelda, and Mario all made the jump (more like a plummet to their death).

  • CPU: Custom 65816 @ 3.58 MHz
  • RAM: 128 KB
  • Screen Resolution: 512x448
  • Max Colors on screen: 256 per line (32,768 available)
  • Max Sprites: 128, 32 per scanline
  • Sound Channels: 8 ADPCM
  • Sound Memory: 64kb

To see the peripherals made for this system click here.

 

Back of the Super Nintendo:

1. AV Output
2. RF Output
3. Channel 3/4 Switch
4. Power Output

Controller for the SNES. SNS-102
RF switch for the SNES. NES-003
The AV/RF Tip

Power tip of the Super Nintendo. SNS-002

Input AC 120V 60Hz 17W
Output DC 10V 850mA

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